First, thanks for the reply and detailed answer
williamconley wrote:Drop Call Seconds. Try setting that to Zero and see if you have improvement.
Will give it a try for sure
williamconley wrote:It's also worthy of an attempt (if bunching is in fact occurring) to limit your outbound calls to 1 call per second for each 10 agents on that campaign. This can be a logistical problem to calculate, but has been known to stretch out the dialing so calls do not arrive all at once any more.
Woah! Thats a handy rule, We dont use any trunk limit per campaign, but i will give it a try with our overall load. But this brings me a question. We have different number of channels on our server i.e Phone1 30 channels, Phone 2 30 channels, Phone 3 60 channels and Phone 4 90 channels..... so if we have 150 agents total, that means we should have 15 CPS, So i will try something like Phone1 2 CPS, Phone2 2 CPS, Phone3 4 CPS, Phone4 7 CPS
Also ours channels are un-even acros the servers, but the agents do spread evenly across all servers. Do you think this might be and issue?, I mean at some point we may have 35 agents on a server with only 30 channels and 35 agents on a server with 90 channels. We use Phone Aliases (All extensions on All Servers) and Vicidial handles the balancing for the agents.