Retain caller id - INGROUPS
Posted: Tue Mar 08, 2011 1:21 pm
Good Day Everyone,
Here's the scenario:
Im successfully routing my inbound calls from INGROUP to another INGROUP to CALLMENU, but i noticed that whenever i pass the inbound call to another INGROUP the CALLERID changes with this kind of pattern:
Y0307205216000000260
Y0307201958000000259
My goal is to queue the caller for about 30 secs. if no agent is available drop the call to pass it on a CALLMENU for them to choose if they want to continue or leave a voicemail. Now on the DROP option there is no CALLMENU option so i created another INGROUP to pass it to the CALLMENU via setting the NO AGENT NO QUEUE option to NO_PAUSED then forward it to the CALLMENU. My concern is whenever i route the call to another INGROUP it changes the CALLERID to the said pattern above. My question is, is it possible to RETAIN the ORIGINAL CALLERID until the end of the loop of the IVR?
Im exploring the agi-VDAD_ALL_inbound.agi, but it seems that i still dont have enough stuff. Any ideas or a little walk through (glimpse) would be highly appreciated ...
Thank You ...
Here's the scenario:
Im successfully routing my inbound calls from INGROUP to another INGROUP to CALLMENU, but i noticed that whenever i pass the inbound call to another INGROUP the CALLERID changes with this kind of pattern:
Y0307205216000000260
Y0307201958000000259
My goal is to queue the caller for about 30 secs. if no agent is available drop the call to pass it on a CALLMENU for them to choose if they want to continue or leave a voicemail. Now on the DROP option there is no CALLMENU option so i created another INGROUP to pass it to the CALLMENU via setting the NO AGENT NO QUEUE option to NO_PAUSED then forward it to the CALLMENU. My concern is whenever i route the call to another INGROUP it changes the CALLERID to the said pattern above. My question is, is it possible to RETAIN the ORIGINAL CALLERID until the end of the loop of the IVR?
Im exploring the agi-VDAD_ALL_inbound.agi, but it seems that i still dont have enough stuff. Any ideas or a little walk through (glimpse) would be highly appreciated ...
Thank You ...