Moderators: gerski, enjay, williamconley, Op3r, Staydog, gardo, mflorell, MJCoate, mcargile, Kumba, Michael_N
dspaan wrote:I understand your point Bill but then why does this work just fine on any other regular PBX?
dspaan wrote:I also proposed to use oldest_call_finish and off-hook phones but in this care there are valid arguments why this setup is used.
dspaan wrote:I checked the no block options. The only one that would be relevant in my case is :
The help text i find rather confusing:
Setting this option to Y will allow calls in line behind a call where the on hold prompt is playing to go to an agent if one becomes available while the message is playing. While the On Hold Prompt Filename message is playing to a customer they cannot be sent to an agent. Default is N.
dspaan wrote:'calls in line behind a call'? Why would you want that. It could theoretically mean a caller is waiting and other callers keep skipping ahead in front of the first caller endlessly?
dspaan wrote:I always have this setting disabled. I've always wondered why the on hold prompt needs to finish playing. This results in agents getting a call and then they have to wait for the customer to be done listening to the prompt before they can talk, resulting in the delayed alert sound. Would be better if the playing of the prompt could be interrupted halfway. But i don't think that setting this feature to Y does that? If it does, the help text should be changed.
williamconley wrote:You say "this" as if other PBX's are using the same code/method for ACD/RingGroups/Ingroup/Queues and that they would operate the same but not have the same limitations. I assure you that they are not the same. Queues do not manage each call with an individualized script designed to find the first available agent as quickly as possible and (as such) rely on an "available!" signal to make that happen. In most of those cases they are using a passive queing system with an entirely different approach. However: I'm also not in any way saying that the behavior you are experiencing is in fact normal. I've never had this complaint from a client as nobody who wants fast call processing uses OnHook agents so we've never broached the topic at all.
williamconley wrote:I'd love to hear those. Often these restrictions lead to other issues/solutions ...
williamconley wrote:I'm a firm believer in sledgehammers. Change all the "diable block" options to Y so they will disable blocking.
williamconley wrote:There are often legal reasons and/or marketing reasons to NOT interrupt specific statements, that's why the feature exists and is presented as such. It's also likely that the code to allow interruption breaks some rules that annoy an engineer somewhere and/or cause heavy load to track instead of "let it go 'til it's done" which may not require nearly as much code/cpu power to manage. Toss it in blind is usually a much less intenstive process.
williamconley wrote:Just to be funny: Is this behavior specific to one server and not in other servers? Or at certain times but not others? Is this new behavior you're finding different than it was in the past? Or is this an "always been this way, always bothered me" scenario? Sorta looking to see if someone else already has a solution and you're just hoping someone will share?
williamconley wrote:And please tell me the server's not virtual ... lol
Lots of other work in between like e-mail and administrative tasks
Low volume callcenter with a few agents logged in but 24x7
There are only 4 block options, the first is for on hold prompt, then you have estimated hold time minimum, wait time, hold time. But we rarely use the last 3.
But i don't think this feature works like you and i hope it would. I tested it and it will keep playing the entire prompt before connecting it with the agent. This feature is intended for other callers in line to pass the caller who is listening to the on hold prompt, but i don't understand that feature if it works the way as it described.
But i did test this myself on the client system...
I also tested this on a development server and it behaves the same.
Of course it's virtual ...
Users browsing this forum: No registered users and 52 guests